Aberrant Aether Channeler Agent of Treachery Alquist Proft, Master Sleuth Architects of Will Armorcraft Judge Azor, the Lawbringer Baleful Strix Barbed Servitor Barrin, Tolarian Archmage Battlewing Mystic Bazaar Trademage Be'lakor, the Dark Master Beastbond Outcaster Bedlam Reveler Biomechan Engineer Blade Juggler Bladecoil Serpent Blood Servitor Bloodcrazed Socialite Bloodtithe Harvester Bonny Pall, Clearcutter Bookwurm Borborygmos and Fblthp Briarbridge Tracker Broodlord Caldaia Strongarm Callous Bloodmage Carnage Interpreter Carven Caryatid Cavalier of Flame Cavalier of Gales Cephalid Sage Champion of Dusk Champion of Wits Charming Scoundrel Chronicler of Heroes Circuit Mender Citanul Woodreaders Clackbridge Troll Clattering Augur Clive, Ifrit's Dominant Clockwork Servant Cloud of Faeries Cloudblazer Cloudkin Seer Combat Thresher Combustible Gearhulk Common Iguana Conciliator's Duelist Coralhelm Chronicler Crackling Drake Crypt Lurker Cultivator Colossus Didact Echo Discerning Peddler Disciple of Bolas Disciple of Freyalise Discourtesy Clerk Doom Weaver Dormant Sliver Drownyard Explorers Dusk Legion Zealot Duskana, the Rage Mother Eagle of Deliverance Earthshaker Dreadmaw Echo Inspector Echo of Death's Wail Elite Guardmage Elite Instructor Elvish Visionary Errand-Rider of Gondor

The sets self-aware nature (Its complicated, it says knowingly of Pendulum summons), measured approach to rolling out rules a little at a time (some steps set up later turns, advising the player not to worry about the details until they need to) and lighthearted tone make it feel more like a friend taking you through the ropes
Attack 2: Calamity Storm (100+ damage) You may discard a Stadium in play
Dust off the obscure Mishras Groundbreaker to do the same with a land
Once ready, this card has a massive 170 HP to withstand the opponents attacks
This cards adventure also synergizes well with this effect, as it gives you a chance to hit a big creature to cheat out later